Really though the choice of kits is mostly personal preference seeing as at that point you are just going to completely annihilate everyone even with a vanilla fighter->mage.Īs for gear I think weapon selection is as much a matter of personal preference as anything else. The immunities enrage grants plus the ability to wear armor far outweigh the extra +2 hit/damage and 'kai' ability a level 13 kensai has over a 13 berserker. I, however prefer berserker->mage over kensai->mage. I would certainly agree fighter->mage duals are the single most broken pure power class in the game. Ravager +6 and Gram the Sword of Grief +5 (upgraded) are ridiculously awesome two-handed weapons, but you'll probably have gone dual-wield to take advantage of Celestial Fury/Dakkon's Zerth Blade in Shadows of Amn. Off-hand weapon choices are probably going to be Belm/Kundane for boosting APR, or something providing a necessary immunity. Foebane +5, FoA +5, and Axe of Unyielding +5 are probably the best main-hand weapons. Blackrazor is excellent as well but isn't useful for as long since you don't acquire it until the end of SoA. Weapon-wise: Celestial Fury wins hands down in SoA and is still awesome for a large portion of ToB. ![]() Fire resistance, acid resistance, decent AC, and charm immunity. are installed and is awesome if you want to give the Robe of Vecna to a more offensively oriented caster. Amulet of Power is the standard neck-apparel for PC casters since it reduces casting time while simultaneously providing negative plane protection (and thus immunity to level drain).Ĭorthala Family Armor can sometimes be worn by dual-classed Berserker/Mages (but not Kensai/Mages) depending on what mods/fixpacks etc.
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